New School Year, New Season, New Game

VELOCITY VORTEX is played on a 3.7m × 3.7m (12 ft. × 12 ft.) square field with approximately 0.3m (1 ft.) high walls and a soft foam mat floor. The field is divided diagonally into a “red” and a “blue” side corresponding to the two alliances. In the center of the field are two goals on a rotatable stand called the Center Vortex. Two ramps, each with a goal, called the Corner Vortex, are placed in opposite sides of the field. The Center Vortex Goals and Corner Vortexes are alliance specific. There are also four alliance neutral Beacons, two placed on each front wall next to the Corner Vortex. There are floor markings as well as Vision Targets placed on the field walls as reference points for robot navigation.

Alliance specific scoring elements for VELOCITY VORTEX are five small balls called Particles and one large ball called a Cap Ball per alliance. At the start of a match, each alliance has three Particles available for preloading and scoring during the Autonomous period. Each alliance can earn up to two more Particles for use during the Driver-Controlled period by claiming Beacons during the Autonomous period.

Matches have two distinct periods of play: a 30-second Autonomous period followed by a two-minute DriverControlled period, the last 30 seconds of the DriverControlled period is called the End Game which adds new scoring opportunities for robots to achieve.

Here is this years game challenge video for the 2016-2017 season. Skip to 5:36 if you do not want to see the intro.